Apple's $600 MacBook Neo: Gaming, Performance Benchmarks Revealed
Apple's new $600 MacBook Neo uses an iPhone processor and limited RAM. Early benchmarks show it can handle some gaming and everyday tasks, but struggles with demanding workloads.

Apple has launched its most affordable laptop yet, the 13-inch MacBook Neo, priced at $600. Aimed at budget-conscious consumers, this new machine makes significant compromises, including the use of an iPhone processor and 8GB of unified memory, to achieve its low price point. Despite these internal changes, the device retains a premium build quality and a high-resolution Retina display, positioning it as a strong contender against Windows and ChromeOS alternatives in its segment. The key question for many potential buyers is whether this budget-friendly Apple laptop can handle gaming and demanding content creation tasks.
To meet its $600 price target, Apple implemented several cost-saving measures. The MacBook Neo's 13-inch display, while featuring excellent color reproduction, is limited to a 60Hz refresh rate. Unlike higher-end MacBooks, it lacks a backlit keyboard and Force Touch haptics on the trackpad, instead opting for a cheaper mechanical click design. Connectivity is also restricted, with Thunderbolt support absent and only one of its two USB-C ports offering faster USB 3.0 speeds; the second is limited to USB 2.0, primarily for charging.
Internally, the most substantial changes involve the processor and memory. Instead of the M-series chips found in other MacBooks, the Neo utilizes the A18 Pro chip, originally designed for the iPhone 16 Pro. These chips are reportedly production rejects, featuring a disabled GPU core and a less powerful CPU/GPU configuration than standard M-series hardware. This is paired with 8GB of unified memory, a significant reduction from the 16GB now standard on newer Macs from 2024.
Gaming and Performance Under Load
Initial gaming benchmarks for the MacBook Neo reveal a mixed bag. In less demanding titles like Death Stranding and Control, performance typically hovered between 45-60 frames per second at 1080p resolution with Apple's MetalFX upscaling enabled. Locking the frame rate to 30fps and adjusting input resolution in Death Stranding provided a more stable experience. However, enabling ray tracing in Control, even on medium settings, dropped performance to an unplayable 20-30fps.
More graphically intensive games presented greater challenges. Grid Legends exhibited variable performance, frequently dipping into the 40s at 720p. Resident Evil 4 ran between 40-60fps at 720p, but the MetalFX implementation, described as similar to FSR 1.0, resulted in poor visual quality. Cyberpunk 2077 proved entirely unplayable, even with the lowest settings and aggressive upscaling, due to severe frame-time spikes.
In essence, the gaming performance of the MacBook Neo is comparable to that of an iPhone 16 Pro. It falls significantly short of devices like the M5 iPad Pro, which offers approximately triple the graphics performance. Current-generation AAA titles are largely unplayable due to memory limitations, often failing to launch. However, the Neo performs well with simpler, mobile-optimized applications.
A notable strength of the Neo is its thermal performance. Due to its larger thermal mass compared to iPhones and M-series iPads, it sustains performance exceptionally well, retaining about 90 percent of its peak output during stress tests. This superior thermal management outshines its mobile counterparts.
For everyday tasks and content creation, the MacBook Neo functions adequately. Web browsing, word processing, and basic multitasking operate smoothly. However, pushing the system with heavy multitasking leads to substantial use of swap storage. Video editing with Final Cut Pro for short-form content is acceptable, but demanding tasks like Handbrake encoding highlight the limitations of the fanless chip. For comparison, an M4 Mac Mini can complete a similar 4K60 H264 video export in about one-third of the time required by the Neo.
