Software & SaaS

Microsoft's New Ad Tech Could Inject Ads Into Your Game Loading Screens

Microsoft is exploring a new advertising technology that could insert ads into video games during loading screens or cutscenes. Players could potentially earn credits for ad-free playtime by watching the advertisements.

Christopher Clark
Christopher Clark covers software & saas for Techawave.
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Microsoft's New Ad Tech Could Inject Ads Into Your Game Loading Screens
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Microsoft has patented a new advertising technology that could inject commercials into video games at specific moments, such as during loading screens, cutscenes, or after defeating bosses. The system, detailed in a patent application, aims to offer players a trade-off: watching advertisements in exchange for credits that can be used for uninterrupted gameplay.

The patent, titled "Promoted Content Trigger Events," suggests that the ad tech would identify moments in a game when the player is not actively engaged, such as during lengthy loading sequences or after achieving significant in-game milestones. This allows advertisements to be displayed without directly interrupting the core gameplay loop. The goal, according to the patent filing, is to allow game developers to monetize their titles in new ways while offering players a degree of control over their advertising experience.

Contextualizing Advertising in Gaming

This move by Microsoft signals a potential shift in how advertising is integrated into the gaming industry. Traditionally, in-game advertising has been limited to billboards in sports games or product placements. However, this new patent indicates a more dynamic and potentially intrusive approach, raising questions about player experience and the future of monetization in digital entertainment. The ability to earn playtime credits for viewing ads could appeal to a segment of players looking to save money on games or in-game purchases.

The patent describes a system where specific "trigger events" within the game would activate the display of "promoted content." This content could range from short video advertisements to interactive messages. Upon completion of viewing the advertisement, the player would receive "playtime credits." These credits could then be redeemed to skip future advertisement breaks or unlock in-game content, offering a clear incentive for engagement. Microsoft's involvement in developing such ad tech suggests a potential integration into its own gaming platforms, such as Xbox, or its broader digital advertising ecosystem.

Industry analysts are watching developments like this closely. The balance between effective advertising for developers and a positive, engaging experience for players is a delicate one. While the prospect of earning ad-free time may be appealing, the introduction of unexpected commercial breaks could also lead to player frustration. The success of this technology, if implemented, will likely depend on its execution and the perceived fairness of the trade-off offered to gamers.

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